An app designed to make it easier for people to follow new recipes, and cook great meals at home.    

Savr


Role

UX Designer, UX Researcher

Industry

Culinary


Timeline

5 Days (Design Sprint)

Platform

Mobile, iOS

Tools

Sketch

Problem

How to simplify the cooking process, especially for users exploring new recipes?

The complexity of recipes often leads to confusion with unclear instructions, poor timing, and inefficient sequencing, causing users to rush, use excessive kitchen tools, and begin cooking unprepared.

Solution

Shortened recipes, added images for each step, divided steps into separate pages to make following along less overwhelming, added pop-up reminders to help users stay tidy, and allowed users to pre-prep as much as possible to avoid under-preparedness.   

The Goal

Provide users with a more efficient way to track their progress while following a recipe and provide users with guidance on how to save time— overall enhancing their cooking experience making them more confident and willing to try new recipes/create in the kitchen. 

Design Timeline:

Day 1

Mapping

Day 2

Sketching

Day 3

Deciding

Day 4

Prototyping

Day 5

Testing

Day 01. Mapping

After thoroughly researching and gathering insights about the product, mapping out its key user flow becomes essential for me to visualize the user's journey and interactions within the product.

Map of Possible End-to-End Experience:

  1. Trying new recipe 

  2. Prep all ingredients beforehand

  3. While cooking, use timers and progress checkers provided in app 

  4. Follow reminders to clean up as you cook  

  5. Complete dish

Day 02. Sketching

Utilized the “Crazy 8s” technique to brainstorm and sketch 8 solution ideas to the problem mentioned above, within 8 minutes.

I then chose my most critical screens and from there decided on a solution screen - ‘Begin Cooking’.

I wanted to prioritize 3 main issues that Savr is trying to solve:

  1. Saving time by pre-prepping ingredients

  2. Simplifying recipes and instructions in the begin cooking screen

  3. Minimizing frustration and rushing by checking in on users throughout their cooking with the progress checker

Day 03. Deciding

I quickly realized that some of my initial ideas would not be effective and contribute to a smooth flow in my storyboard. Because of this, I had to slightly alter my ideas and add and delete screens in order to create a storyboard that displayed the most important interactions users will need to have to complete the task (critical) they’d use my app to accomplish. 

Day 04. High Fidelity MockUps

View the prototype HERE!

Day 05. Testing

Learnings

This project was a valuable learning experience, highlighting the importance of time management and early idea validation. Clearer initial goals and more focus on competitive analysis could have made the process more efficient.